﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    public class CharStateJumpStandM1H : CharStateJumpStand
    {
        public CharStateJumpStandM1H(Character chr)
            : base(chr,"JumpStand")
        {
        }       

        public override CharState  GetIdleState()
        {
            return new CharStateIdleM1H(Character);
        }
        public override CharState GetWalkingState()
        {
            return new CharStateWalkM1H(Character); // <--
        }
        public override CharState GetRunningState()
        {
            return new CharStateRunM1H(Character);
        }
        public override CharState GetLandingState()
        {
            return new CharStateLandM1H(Character);
        }    
    }
}
